Thread was being aborted.
at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
at System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DungeonCrawler.Program.Main(String[] args)
LoadingThread
at Microsoft.Win32.Win32Native.CreateFile(String lpFileName, Int32 dwDesiredAccess, FileShare dwShareMode, SECURITY_ATTRIBUTES securityAttrs, FileMode dwCreationDisposition, Int32 dwFlagsAndAttributes, IntPtr hTemplateFile)
at Microsoft.Win32.Win32Native.SafeCreateFile(String lpFileName, Int32 dwDesiredAccess, FileShare dwShareMode, SECURITY_ATTRIBUTES securityAttrs, FileMode dwCreationDisposition, Int32 dwFlagsAndAttributes, IntPtr hTemplateFile)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
at DungeonCrawler.LoadingScreenComponent.FullLoad()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD Ryzen 5 1400 Quad-Core Processor
fileuploads/file_306_logFile.txtSteam Init Attempt
Steam Init Success
Reading Local Settings File
Local Settings File Read Complete
LoadingScreen - Begin Full Load Thread
LoadingScreen - FLT - LoadTextures
HangWatch - DrawWatchElapsed over Hang D:6000 U:4
Steam Shutdown