Object reference not set to an instance of an object.
at DungeonCrawler.FullScreenArenaLobbyOverlay.SetupDisabledWaves()
at DungeonCrawler.FullScreenArenaLobbyOverlay.RefreshLobby()
at DungeonCrawler.FullscreenOverlayControllerComponent.CloseFullscreen()
at DungeonCrawler.NetworkControllerComponent.BeginNewMajorOperation(Boolean leaveGame)
at DungeonCrawler.NetworkControllerComponent.RunMajorOperation(NetworkSessionParameters networkSessionParameters)
at DungeonCrawler.NetworkControllerComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DungeonCrawler.Program.Main(String[] args)
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD FX(tm)-4100 Quad-Core Processor
fileuploads/file_308_logFile.txtSteam Init Attempt
Steam Init Success
Reading Local Settings File
Local Settings File Read Complete
LoadingScreen - Begin Full Load Thread
LoadingScreen - FLT - LoadTextures
LoadingScreen - FLT - LoadButtonTextures
LoadingScreen - FLT - AgnosticLoadButtonTextures
LoadingScreen - FLT - LoadSoundAndMusic
LoadingScreen - FLT - LoadEffects
LoadingScreen - FLT - LoadCharacters
LoadingScreen - FLT - SetupGameShops
LoadingScreen - FLT - LoadData
LoadingScreen - FLT - LoadArmorGenerators
LoadingScreen - FLT - LoadWeaponGenerators
LoadingScreen - FLT - LoadGems
LoadingScreen - FLT - LoadPotions
LoadingScreen - FLT - LoadCraftingItems
LoadingScreen - FLT - LoadQuestItems
LoadingScreen - FLT - LoadQuests
LoadingScreen - FLT - WeaponLoadDecorators
LoadingScreen - FLT - ArmorLoadDecorators
LoadingScreen - FLT - LoadDialog
LoadingScreen - FLT - LoadCharacterDefinitions
LoadingScreen - FLT - LoadBossScripts
LoadingScreen - FLT - LoadFonts
LoadingScreen - FLT - LoadMaps
LoadingScreen - FLT - LoadStaticText
LoadingScreen - FLT - LoadCoords
LoadingScreen - FLT - LoadKeyboardUIMappings
LoadingScreen - FLT - LoadAnimations
LoadingScreen - FLT - COMPLETE
AudioManagerComponent Initialized
InputHandlerComponent Initialized
PlayerViewportController Initialized
PlayerManagerComponent Initialized
SteamStatAndAchievementController Initialized
StatAndAchieveWatcherComponent Initialized
AnalyticsEventWatcherComponent Initialized
PlayerSaveManagerComponent Initialized
PlayerSaveManagerComponent - TryToLoadFromSave
PlayerSaveManagerComponent - TryToLoadFromSave - COMPLETE
InitialSigninMenu Initialized
LoadingScreen - FLT - SetupGameComponents COMPLETE
PostSignInLoadingScreen - FLT - START
PostSignInLoadingScreen - FLT - NetworkGameManagerComponent
NetworkControllerComponent Initialized
NetworkGameManagerComponent Initialized
PostSignInLoadingScreen - FLT - ActivatePlayer
PostSignInLoadingScreen - FLT - COMPLETE
Steam Shutdown