Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
327Crawlers and Brawlers1.4.5eCrashHighActive
2019-03-15 02:10:04

Object reference not set to an instance of an object. at DungeonCrawler.BaseMoveableCharacter.DoDamageOrDeathEffects(Int32 damage, DamageSeverity severity, Vector2 position, Boolean silentDamage, B
Edit
Object reference not set to an instance of an object.
   at DungeonCrawler.BaseMoveableCharacter.DoDamageOrDeathEffects(Int32 damage, DamageSeverity severity, Vector2 position, Boolean silentDamage, Boolean damageReduced, Boolean wasAlive)
   at DungeonCrawler.BaseMoveableCharacter.Damage(Int32 damage, DamageSeverity severity, Boolean networked, BaseMoveableCharacter damager, Vector2 position, Boolean silentDamage)
   at DungeonCrawler.BasePlayer.Damage(Int32 damage, DamageSeverity severity, Boolean networked, BaseMoveableCharacter damager, Vector2 position, Boolean silentDamage)
   at DungeonCrawler.BaseProjectile.DealDamageAndDestroy(BaseMoveableCharacter character, SimpleWorld gameWorld)
   at DungeonCrawler.BaseProjectile.TryToDealDamage(SimpleWorld gameWorld)
   at DungeonCrawler.BaseProjectile.Update(GameTime gameTime, SimpleWorld gameWorld)
   at DungeonCrawler.SimpleWorld.Update(GameTime gameTime)
   at DungeonCrawler.NetworkGameManagerComponent.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at DungeonCrawler.Program.Main(String[] args)
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