Thread was being aborted.
at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
at System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DungeonCrawler.Program.Main(String[] args)
LoadingThread
at DungeonCrawler.StatArmorDecorator..ctor(String postFix, CharacterStats stats, Int32 value)
at DungeonCrawler.DefenseStatArmorDecorator..ctor()
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance[T]()
at DungeonCrawler.ArmorDecoratorPooler.CreatePoolArray[T1](Int32 count)
at DungeonCrawler.ArmorDecoratorPooler.LoadDecorators()
at DungeonCrawler.LoadingScreenComponent.FullLoad()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
fileuploads/file_328_logFile.txtSteam Init Attempt
Steam Init Success
Reading Local Settings File
Local Settings File Read Complete
LoadingScreen - Begin Full Load Thread
LoadingScreen - FLT - LoadTextures
LoadingScreen - FLT - LoadButtonTextures
LoadingScreen - FLT - AgnosticLoadButtonTextures
LoadingScreen - FLT - LoadSoundAndMusic
LoadingScreen - FLT - LoadEffects
LoadingScreen - FLT - LoadCharacters
LoadingScreen - FLT - SetupGameShops
LoadingScreen - FLT - LoadData
LoadingScreen - FLT - LoadArmorGenerators
LoadingScreen - FLT - LoadWeaponGenerators
LoadingScreen - FLT - LoadGems
LoadingScreen - FLT - LoadPotions
LoadingScreen - FLT - LoadCraftingItems
LoadingScreen - FLT - LoadQuestItems
LoadingScreen - FLT - LoadQuests
LoadingScreen - FLT - WeaponLoadDecorators
LoadingScreen - FLT - ArmorLoadDecorators
HangWatch - DrawWatchElapsed over Hang D:6000 U:6
Steam Shutdown