Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
328Crawlers and Brawlers1.4.5eCrashHighActive
2019-03-16 02:31:08

Thread was being aborted. at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout) at System.Threading.Thread.Sleep(Int32 millisecondsTimeout) at Microsoft.Xna.Framework.Game.Tick(
Edit
Thread was being aborted.
   at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
   at System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at DungeonCrawler.Program.Main(String[] args)

LoadingThread
   at DungeonCrawler.StatArmorDecorator..ctor(String postFix, CharacterStats stats, Int32 value)
   at DungeonCrawler.DefenseStatArmorDecorator..ctor()
   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
   at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance[T]()
   at DungeonCrawler.ArmorDecoratorPooler.CreatePoolArray[T1](Int32 count)
   at DungeonCrawler.ArmorDecoratorPooler.LoadDecorators()
   at DungeonCrawler.LoadingScreenComponent.FullLoad()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
Hardware +
logFile +
Duplicates
Hardware Survey
Notes