Der Thread wurde abgebrochen.
bei System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
bei System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei DungeonCrawler.Program.Main(String[] args)
LoadingThread
bei Microsoft.Win32.Win32Native.ReadFile(SafeFileHandle handle, Byte* bytes, Int32 numBytesToRead, Int32& numBytesRead, IntPtr mustBeZero)
bei System.IO.FileStream.ReadFileNative(SafeFileHandle handle, Byte[] bytes, Int32 offset, Int32 count, NativeOverlapped* overlapped, Int32& hr)
bei System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
bei System.IO.FileStream.ReadByte()
bei System.IO.BinaryReader.ReadByte()
bei Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
bei Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
bei Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
bei Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
bei DungeonCrawler.ContentFolderReader.ReadContentFolderIntoDictionary[T](String folderName, Dictionary`2 dictionary, ContentManager content)
bei DungeonCrawler.GameParticleEffects.LoadEffects(ContentManager content)
bei DungeonCrawler.LoadingScreenComponent.FullLoad()
bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD Ryzen 3 1300X Quad-Core Processor
fileuploads/file_330_logFile.txtSteam Init Attempt
Steam Init Success
Reading Local Settings File
Local Settings File Read Complete
LoadingScreen - Begin Full Load Thread
LoadingScreen - FLT - LoadTextures
LoadingScreen - FLT - LoadButtonTextures
LoadingScreen - FLT - AgnosticLoadButtonTextures
LoadingScreen - FLT - LoadSoundAndMusic
LoadingScreen - FLT - LoadEffects
HangWatch - DrawWatchElapsed over Hang D:6000 U:13
Steam Shutdown