Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
396Crawlers and Brawlers2.0.2bCrashHighActive
2019-08-28 20:28:56

Index was outside the bounds of the array. at DungeonCrawler.FullScreenFindGameOverlay.RunGameSearch() in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\
Edit
Index was outside the bounds of the array.
   at DungeonCrawler.FullScreenFindGameOverlay.RunGameSearch() in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\UI\Overlays\FullscreenOverlays\FullScreenFindGameOverlay.cs:line 328
   at DungeonCrawler.FullscreenOverlayControllerComponent.OpenFindGameScreen(PlayerIndex controllingPlayer) in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\UI\Overlays\FullscreenOverlays\FullscreenOverlayControllerComponent.cs:line 189
   at DungeonCrawler.PlayerSettingsOverlay.SelectHubItem() in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\UI\Overlays\PlayerOverlays\PlayerSettingsOverlay.cs:line 3357
   at DungeonCrawler.PlayerSettingsOverlay.SelectItem() in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\UI\Overlays\PlayerOverlays\PlayerSettingsOverlay.cs:line 2977
   at DungeonCrawler.PlayerSettingsOverlay.HandleInput(PlayerInputState playerInput, GameTime gameTime) in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\UI\Overlays\PlayerOverlays\PlayerSettingsOverlay.cs:line 2105
   at DungeonCrawler.PlayerSettingsOverlay.Update(GameTime gameTime, Boolean gameIsActive) in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\UI\Overlays\PlayerOverlays\PlayerSettingsOverlay.cs:line 1840
   at DungeonCrawler.LocalPlayerControlComponent.Update(GameTime gameTime) in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\PlayerData\LocalPlayerControlComponent.cs:line 421
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime) in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\DungeonCrawlerGame.cs:line 835
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at DungeonCrawler.Program.Main(String[] args) in C:\Users\David\Source\Repos\DungeonCrawler\DungeonCrawler_Steam\DungeonCrawlerShared\Program.cs:line 150
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