Thread was being aborted.
ved Microsoft.Win32.SafeNativeMethods.QueryPerformanceCounter(Int64& value)
ved System.Diagnostics.Stopwatch.GetTimestamp()
ved Microsoft.Xna.Framework.GameClock.UpdateElapsedTime()
ved Microsoft.Xna.Framework.Game.Tick()
ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
ved Microsoft.Xna.Framework.GameHost.OnIdle()
ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
ved System.Windows.Forms.Application.Run(Form mainForm)
ved Microsoft.Xna.Framework.WindowsGameHost.Run()
ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
ved DungeonCrawler.Program.Main(String[] args)
LoadingThread
ved Microsoft.Win32.Win32Native.ReadFile(SafeFileHandle handle, Byte* bytes, Int32 numBytesToRead, Int32& numBytesRead, IntPtr mustBeZero)
ved System.IO.FileStream.ReadFileNative(SafeFileHandle handle, Byte[] bytes, Int32 offset, Int32 count, NativeOverlapped* overlapped, Int32& hr)
ved System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
ved System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
ved System.IO.BinaryReader.Read(Byte[] buffer, Int32 index, Int32 count)
ved Microsoft.Xna.Framework.Content.ContentReader.ReadByteBuffer(Int32 size)
ved Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
ved Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
ved Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
ved Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
ved Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
ved Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
ved Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
ved DungeonCrawler.ControllerAgnosticButtonTextures.LoadButtonTextures(ContentManager content)
ved DungeonCrawler.LoadingScreenComponent.FullLoad()
ved System.Threading.ThreadHelper.ThreadStart_Context(Object state)
ved System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
ved System.Threading.ThreadHelper.ThreadStart()
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
fileuploads/file_434_logFile.txtSteam Init Attempt
Steam Init Success
Reading Local Settings File
Local Settings File Read Complete
LoadingScreen - Begin Full Load Thread
LoadingScreen - FLT - LoadTextures
LoadingScreen - FLT - LoadButtonTextures
LoadingScreen - FLT - AgnosticLoadButtonTextures
HangWatch - DrawWatchElapsed over Hang D:6000 U:4
Steam Shutdown