Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
434Crawlers and Brawlers1.4.5eCrashHighActive
2019-11-30 10:20:23

Thread was being aborted. ved Microsoft.Win32.SafeNativeMethods.QueryPerformanceCounter(Int64& value) ved System.Diagnostics.Stopwatch.GetTimestamp() ved Microsoft.Xna.Framework.GameClock.Upd
Edit
Thread was being aborted.
   ved Microsoft.Win32.SafeNativeMethods.QueryPerformanceCounter(Int64& value)
   ved System.Diagnostics.Stopwatch.GetTimestamp()
   ved Microsoft.Xna.Framework.GameClock.UpdateElapsedTime()
   ved Microsoft.Xna.Framework.Game.Tick()
   ved Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   ved Microsoft.Xna.Framework.GameHost.OnIdle()
   ved Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   ved Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   ved System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   ved System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   ved System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   ved System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   ved System.Windows.Forms.Application.Run(Form mainForm)
   ved Microsoft.Xna.Framework.WindowsGameHost.Run()
   ved Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   ved DungeonCrawler.Program.Main(String[] args)

LoadingThread
   ved Microsoft.Win32.Win32Native.ReadFile(SafeFileHandle handle, Byte* bytes, Int32 numBytesToRead, Int32& numBytesRead, IntPtr mustBeZero)
   ved System.IO.FileStream.ReadFileNative(SafeFileHandle handle, Byte[] bytes, Int32 offset, Int32 count, NativeOverlapped* overlapped, Int32& hr)
   ved System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
   ved System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
   ved System.IO.BinaryReader.Read(Byte[] buffer, Int32 index, Int32 count)
   ved Microsoft.Xna.Framework.Content.ContentReader.ReadByteBuffer(Int32 size)
   ved Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
   ved Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
   ved Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
   ved Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   ved Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   ved Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   ved Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   ved DungeonCrawler.ControllerAgnosticButtonTextures.LoadButtonTextures(ContentManager content)
   ved DungeonCrawler.LoadingScreenComponent.FullLoad()
   ved System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   ved System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   ved System.Threading.ThreadHelper.ThreadStart()
Hardware +
logFile +
Duplicates
Hardware Survey
Notes