Dialog has already been read and has no failover but is also a single dialog
bei DungeonCrawler.GameDialog.GetScript(NonPlayableCharacter nonPlayableCharacter, PlayerStoryIteration storyIteration)
bei DungeonCrawler.LocalPlayerControlComponent.VerifyInteractDoesntNeedWaitForAllPlayers(NonPlayableCharacter npcCharacter)
bei DungeonCrawler.LocalPlayerControlComponent.LookForInteractableItems_WorldCharacters(InteractType& bestInteraction, SimpleWorld gameWorld, NonPlayableCharacter& targetNpc, Single& distanceToTarget)
bei DungeonCrawler.LocalPlayerControlComponent.LookForInteractableItems()
bei DungeonCrawler.LocalPlayerControlComponent.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime)
bei Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
bei DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
bei Microsoft.Xna.Framework.Game.Run()
bei DungeonCrawler.Program.Main(String[] args)
OS Version
Microsoft Windows NT 6.2.9200.0