Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
553Crawlers and Brawlers1.4.0CrashHighActive
2021-01-16 14:32:45

Dialog has already been read and has no failover but is also a single dialog bei DungeonCrawler.GameDialog.GetScript(NonPlayableCharacter nonPlayableCharacter, PlayerStoryIteration storyIteration)
Edit
Dialog has already been read and has no failover but is also a single dialog
   bei DungeonCrawler.GameDialog.GetScript(NonPlayableCharacter nonPlayableCharacter, PlayerStoryIteration storyIteration)
   bei DungeonCrawler.LocalPlayerControlComponent.VerifyInteractDoesntNeedWaitForAllPlayers(NonPlayableCharacter npcCharacter)
   bei DungeonCrawler.LocalPlayerControlComponent.LookForInteractableItems_WorldCharacters(InteractType& bestInteraction, SimpleWorld gameWorld, NonPlayableCharacter& targetNpc, Single& distanceToTarget)
   bei DungeonCrawler.LocalPlayerControlComponent.LookForInteractableItems()
   bei DungeonCrawler.LocalPlayerControlComponent.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
   bei DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
   bei Microsoft.Xna.Framework.Game.Run()
   bei DungeonCrawler.Program.Main(String[] args)
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Duplicates
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