De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij DungeonCrawler.ArenaNetworkingManager.CheckPlayerGear(LocalPlayerControlComponent localController)
bij DungeonCrawler.ArenaNetworkingManager.FinishWave(Boolean networking)
bij DungeonCrawler.ArenaNetworkingManager.UpdateInWave(GameTime gameTime)
bij DungeonCrawler.ArenaNetworkingManager.Update(GameTime gameTime)
bij DungeonCrawler.NetworkGameManagerComponent.UpdateNetworkSession(GameTime gameTime)
bij DungeonCrawler.NetworkGameManagerComponent.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
bij DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
bij Microsoft.Xna.Framework.Game.Tick()
bij Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bij Microsoft.Xna.Framework.GameHost.OnIdle()
bij Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bij Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bij System.Windows.Forms.Application.Run(Form mainForm)
bij Microsoft.Xna.Framework.WindowsGameHost.Run()
bij Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bij DungeonCrawler.Program.Main(String[] args)
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GPU
Intel(R) UHD Graphics 630
fileuploads/file_556_logFile.txtSteam Init Attempt
Steam Init Success
Reading Local Settings File
Local Settings File Read Complete
LoadingScreen - Begin Full Load Thread
LoadingScreen - FLT - LoadTextures
LoadingScreen - FLT - LoadButtonTextures
LoadingScreen - FLT - AgnosticLoadButtonTextures
LoadingScreen - FLT - LoadSoundAndMusic
LoadingScreen - FLT - LoadEffects
LoadingScreen - FLT - LoadCharacters
LoadingScreen - FLT - SetupGameShops
LoadingScreen - FLT - LoadData
LoadingScreen - FLT - LoadArmorGenerators
LoadingScreen - FLT - LoadWeaponGenerators
LoadingScreen - FLT - LoadGems
LoadingScreen - FLT - LoadPotions
LoadingScreen - FLT - LoadCraftingItems
LoadingScreen - FLT - LoadQuestItems
LoadingScreen - FLT - LoadQuests
LoadingScreen - FLT - WeaponLoadDecorators
LoadingScreen - FLT - ArmorLoadDecorators
LoadingScreen - FLT - LoadDialog
LoadingScreen - FLT - LoadCharacterDefinitions
LoadingScreen - FLT - LoadBossScripts
LoadingScreen - FLT - LoadFonts
LoadingScreen - FLT - LoadMaps
LoadingScreen - FLT - LoadStaticText
LoadingScreen - FLT - LoadCoords
LoadingScreen - FLT - LoadKeyboardUIMappings
LoadingScreen - FLT - LoadAnimations
AudioManagerComponent Initialized
InputHandlerComponent Initialized
PlayerViewportController Initialized
PlayerManagerComponent Initialized
StatAndAchieveWatcherComponent Initialized
AnalyticsEventWatcherComponent Initialized
InitialSigninMenu Initialized
LoadingScreen - FLT - SetupGameComponents COMPLETE
PlayerSaveManagerComponent Initialized
PlayerSaveManagerComponent - TryToLoadFromSave
PlayerSaveManagerComponent - TryToLoadFromSave - COMPLETE
SteamStatAndAchievementController Initialized
PostSignInLoadingScreen - FLT - START
PostSignInLoadingScreen - FLT - NetworkGameManagerComponent
NetworkControllerComponent Initialized
NetworkGameManagerComponent Initialized
PostSignInLoadingScreen - FLT - ActivatePlayer
PostSignInLoadingScreen - FLT - COMPLETE
Steam Shutdown