Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
575Crawlers and Brawlers2.0.54CrashHighActive
2021-05-02 15:58:54

Source array was not long enough. Check srcIndex and length, and the array's lower bounds. at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex,
Edit
Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at DungeonCrawler.PlayerDefinition.ReadFromCharacterBuffer(Int32& index, Int32 fileVersion, Byte[] data)
   at DungeonCrawler.PlayerSaveManager.TryToLoadFromSave(String path)
   at DungeonCrawler.PlayerSaveManager.Initialize()
   at DungeonCrawler.PlayerSaveManager..ctor(IFileHelper fileHelper)
   at DungeonCrawler.SteamPlayerManagerComponent.SetupCaches()
   at DungeonCrawler.SteamPlayerManagerComponent.SetupIndividualPlayer(PlayerIndex player)
   at DungeonCrawler.SteamPlayerManagerComponent.CheckForHostPlayerActivate()
   at DungeonCrawler.SteamPlayerManagerComponent.Update_WaitForHostPlayerAction(GameTime gameTime)
   at DungeonCrawler.SteamPlayerManagerComponent.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at DungeonCrawler.Program.Main(String[] args)
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