XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
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XNA Framework HiDef profile supports a maximum Texture2D size of 4096.
at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2)
at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
at DungeonCrawler.PlayerViewportController.SetupViewportAndRenderTargets(Int32 i, Viewport viewport)
at DungeonCrawler.PlayerViewportController.ResetViewports()
at DungeonCrawler.PlayerViewportController.Initialize()
at Microsoft.Xna.Framework.Game.GameComponentAdded(Object sender, GameComponentCollectionEventArgs e)
at Microsoft.Xna.Framework.GameComponentCollection.OnComponentAdded(GameComponentCollectionEventArgs eventArgs)
at Microsoft.Xna.Framework.GameComponentCollection.InsertItem(Int32 index, IGameComponent item)
at System.Collections.ObjectModel.Collection`1.Add(T item)
at DungeonCrawler.LoadingScreenComponent.SetupGameComponents()
at DungeonCrawler.LoadingScreenComponent.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DungeonCrawler.Program.Main(String[] args)
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
GPU
NVIDIA GeForce RTX 3080
fileuploads/file_644_logFile.txtSteam Init Attempt
Steam Init Success
Reading Local Settings File
Local Settings File Read Complete
LoadingScreen - Begin Full Load Thread
LoadingScreen - FLT - LoadTextures
LoadingScreen - FLT - LoadButtonTextures
LoadingScreen - FLT - AgnosticLoadButtonTextures
LoadingScreen - FLT - LoadSoundAndMusic
LoadingScreen - FLT - LoadEffects
LoadingScreen - FLT - LoadCharacters
LoadingScreen - FLT - SetupGameShops
LoadingScreen - FLT - LoadData
LoadingScreen - FLT - LoadArmorGenerators
LoadingScreen - FLT - LoadWeaponGenerators
LoadingScreen - FLT - LoadGems
LoadingScreen - FLT - LoadPotions
LoadingScreen - FLT - LoadCraftingItems
LoadingScreen - FLT - LoadQuestItems
LoadingScreen - FLT - LoadQuests
LoadingScreen - FLT - WeaponLoadDecorators
LoadingScreen - FLT - ArmorLoadDecorators
LoadingScreen - FLT - LoadDialog
LoadingScreen - FLT - LoadCharacterDefinitions
LoadingScreen - FLT - LoadBossScripts
LoadingScreen - FLT - LoadFonts
LoadingScreen - FLT - LoadMaps
LoadingScreen - FLT - LoadStaticText
LoadingScreen - FLT - LoadCoords
LoadingScreen - FLT - LoadKeyboardUIMappings
LoadingScreen - FLT - LoadAnimations
AudioManagerComponent Initialized
InputHandlerComponent Initialized
Steam Shutdown