NullReferenceException
UnityEngine.GameObject.GetComponent[Equipment] ()
PlayerCurrentGame.SaveToByteArray (System.Int32& index, System.Byte[] data)
PlayerCurrentGame.SaveToByteArrayAndWriteLength (Sy
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NullReferenceException
UnityEngine.GameObject.GetComponent[Equipment] ()
PlayerCurrentGame.SaveToByteArray (System.Int32& index, System.Byte[] data)
PlayerCurrentGame.SaveToByteArrayAndWriteLength (System.Int32& index, System.Byte[] data)
PlayerDataReaderAndWriter.SavePlayerData ()
PlayerCurrentGame.SaveGame ()
SettingsSaver.OnDestroy ()
OS Version
Windows 10 (10.0.0) 64bit
CPU
Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
GPU
Intel(R) UHD Graphics 620