Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
662Crawlers and Brawlers2.0.54CrashHighActive
2022-11-20 05:24:39

Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertex
Edit
Insufficient memory to continue the execution of the program.
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)
   at DungeonCrawler.OverworldLevelRenderer.Draw(Effect effect, VertexBuffer vertexBuff, IndexBuffer indexBuffer, List`1 vertexList, List`1 indexList)
   at DungeonCrawler.OverworldLevelRenderer.DrawLow(Matrix world, Matrix view, Matrix projection)
   at DungeonCrawler.NetworkGameManagerComponent.DrawScene(GameTime gameTime, Matrix view, Matrix projection, Matrix spriteScale, Viewport viewport, RenderTarget2D sceneRenderTarget, TwoDCamera camera2d, LocalPlayerControlComponent localPlayerController)
   at DungeonCrawler.NetworkGameManagerComponent.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at DungeonCrawler.DungeonCrawlerGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at DungeonCrawler.Program.Main(String[] args)
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