Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
675Crawlers and Brawlers2.0.54CrashHighActive
2023-05-05 01:45:40

Referencia a objeto no establecida como instancia de un objeto. en DungeonCrawler.BaseBuff.CreateBuffParticleEffect(String onCreateEffect, ConfigEffectType effectType, BaseMoveableCharacter charact
Edit
Referencia a objeto no establecida como instancia de un objeto.
   en DungeonCrawler.BaseBuff.CreateBuffParticleEffect(String onCreateEffect, ConfigEffectType effectType, BaseMoveableCharacter character)
   en DungeonCrawler.BaseBuff.ConfigureBuffEffects(String onCreateEffect, ConfigEffectType onCreateType, String activeEffect, ConfigEffectType activeType, String onDestroyEffect, ConfigEffectType destroyType)
   en DungeonCrawler.BasePlayer.UpdateBuffEffects()
   en DungeonCrawler.BasePlayer.UpdateRemote(GameTime gameTime, SimpleWorld simpleWorld)
   en DungeonCrawler.BaseMoveableCharacter.Update(GameTime gameTime, SimpleWorld simpleWorld)
   en DungeonCrawler.BasePlayer.Update(GameTime gameTime, SimpleWorld simpleWorld)
   en DungeonCrawler.SimpleWorld.Update_WorldCharactersUpdate(GameTime gameTime)
   en DungeonCrawler.SimpleWorld.Update(GameTime gameTime)
   en DungeonCrawler.NetworkGameManagerComponent.Update(GameTime gameTime)
   en Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   en DungeonCrawler.DungeonCrawlerGame.Update(GameTime gameTime)
   en Microsoft.Xna.Framework.Game.Tick()
   en Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   en Microsoft.Xna.Framework.GameHost.OnIdle()
   en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   en System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   en System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   en System.Windows.Forms.Application.Run(Form mainForm)
   en Microsoft.Xna.Framework.WindowsGameHost.Run()
   en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   en DungeonCrawler.Program.Main(String[] args)
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