Thread was being aborted.
at Microsoft.Win32.SafeNativeMethods.QueryPerformanceCounter(Int64& value)
at System.Diagnostics.Stopwatch.GetTimestamp()
at System.Diagnostics.Stopwatch.GetRawElapsedTicks()
at System.Diagnostics.Stopwatch.GetElapsedDateTimeTicks()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
at Microsoft.Xna.Framework.Game.Run()
at DungeonCrawler.Program.Main(String[] args)
LoadingThread
at System.Threading.Monitor.ObjWait(Boolean exitContext, Int32 millisecondsTimeout, Object obj)
at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout, Boolean exitContext)
at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout)
at System.Threading.ManualResetEventSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ForceToMainThread(Action action)
at Microsoft.Xna.Framework.Graphics.OpenGLDevice.CreateTexture2D(SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
at DungeonCrawler.LoadingScreenComponent.FullLoad()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
OS Version
Microsoft Windows NT 6.2.9200.0