Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
89Crawlers and Brawlers1.4.4cCrashHighActive
2018-05-23 10:41:47

Thread was being aborted. at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken) at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime) at DungeonCrawler.DungeonCrawlerGam
Edit
Thread was being aborted.
   at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at DungeonCrawler.DungeonCrawlerGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
   at Microsoft.Xna.Framework.Game.Run()
   at DungeonCrawler.Program.Main(String[] args)

LoadingThread
   at System.Threading.Monitor.ObjWait(Boolean exitContext, Int32 millisecondsTimeout, Object obj)
   at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout, Boolean exitContext)
   at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout)
   at System.Threading.ManualResetEventSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ForceToMainThread(Action action)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.SetTextureData2D(IGLTexture texture, SurfaceFormat format, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 startIndex, Int32 elementCount, Int32 elementSizeInBytes)
   at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance)
   at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
   at DungeonCrawler.LoadingScreenComponent.FullLoad()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
Hardware +
Duplicates
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Notes