Value cannot be null.
Parameter name: assetName
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at ZombieBlocks.MeleeAnimatedTrackEquipable.GetAnimationsAndTracks(ItemConfigV2 configV2) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Items\Equipables\MeleeAnimatedTrackEquipable.cs:line 183
at ZombieBlocks.PlayerSession.EquipItem(Int32 item, EquippedItemController controller, Int32 iIndex, Int32 points, Int32 seed) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\PlayerSession.cs:line 278
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList_PlayerEquip(Int32& i, NetworkAction& networkAction) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 12497
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 11403
at ZombieBlocks.NetworkedGameplayScreen.UpdateClient(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 10454
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4547
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
fileuploads/file_1208_GameLog.txt09/01/2023 20:32:52 - Steam Init Attempt
09/01/2023 20:32:52 - Steam Init Success
SteamStatAndAchievementController Initialized
09/01/2023 20:32:52 - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
09/01/2023 20:32:53 - InputHandlerComponent Initialized
09/01/2023 20:32:53 - PlayerViewportController Initialized
09/01/2023 20:32:53 - PlayerManagerComponent Initialized
09/01/2023 20:33:18 - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
09/01/2023 20:33:18 - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
09/01/2023 20:33:38 - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
09/01/2023 20:33:38 - ScreenManager AddScreen ZombieBlocks.MultiplayerMenuUIScreen
09/01/2023 20:33:50 - ScreenManager RemoveScreen ZombieBlocks.MultiplayerMenuUIScreen
09/01/2023 20:33:50 - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
09/01/2023 20:34:29 - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
09/01/2023 20:34:29 - ScreenManager AddScreen ZombieBlocks.CreateCityUIScreen
09/01/2023 20:34:29 - CustomNetworkSession Constructor
09/01/2023 20:34:29 - CustomNetworkSession Activate
09/01/2023 20:34:29 - CustomNetworkSession AddLocalGamer
09/01/2023 20:36:12 - ScreenManager RemoveScreen ZombieBlocks.CreateCityUIScreen
09/01/2023 20:36:12 - HeadlessServer Initialized
09/01/2023 20:36:14 - HeadlessServer AddLocalClient.ClientJoined
09/01/2023 20:36:14 - NetworkedGameplayScreen Construction Started
09/01/2023 20:36:14 - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
09/01/2023 20:36:14 - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
09/01/2023 20:36:14 - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
09/01/2023 20:36:14 - HeadlessServer UpdateClientJoined.ClientInfoSent
09/01/2023 20:36:21 - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
09/01/2023 20:36:21 - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
09/01/2023 20:36:21 - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
09/01/2023 20:36:21 - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
09/01/2023 20:36:22 - HeadlessServer UpdateClientInfoAck.ClientStateReceived
09/01/2023 20:36:22 - HeadlessServer UpdateClientStateReceived.ClientDataSent
09/01/2023 20:36:22 - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
09/01/2023 20:36:22 - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
09/01/2023 20:36:22 - HeadlessServer UpdateClientSpawnReady.ClientSpawned
09/01/2023 20:36:55 - ScreenManager AddScreen ZombieBlocks.PlayerDiedUIScreen
09/01/2023 20:37:24 - ScreenManager RemoveScreen ZombieBlocks.PlayerDiedUIScreen
09/01/2023 20:37:24 - NetworkedGameplayScreen PreRespawn.PreRespawn
09/01/2023 20:37:24 - NetworkedGameplayScreen PrepRespawn.WantingToRespawn
09/01/2023 20:37:24 - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
09/01/2023 20:37:24 - NetworkedGameplayScreen UpdateWantingToRespawn.WaitingForFullLoadComplete
09/01/2023 20:37:27 - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
09/01/2023 20:37:27 - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
09/01/2023 20:37:27 - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
09/01/2023 20:37:27 - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
09/01/2023 20:37:27 - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
09/01/2023 20:37:27 - HeadlessServer UpdateClientInfoAck.ClientStateReceived
09/01/2023 20:37:27 - HeadlessServer UpdateClientStateReceived.ClientDataSent
09/01/2023 20:37:27 - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
09/01/2023 20:37:27 - HeadlessServer UpdateClientSpawnReady.ClientSpawned
09/01/2023 20:38:24 - ScreenManager AddScreen ZombieBlocks.PlayerDiedUIScreen
09/01/2023 20:38:27 - CustomNetworkSession AddNetworkGamer
09/01/2023 20:38:27 - HeadlessServer CurrentNetworkSession_GamerJoined.ClientJoined
09/01/2023 20:38:27 - HeadlessServer UpdateClientJoined.ClientInfoSent
09/01/2023 20:38:31 - ScreenManager RemoveScreen ZombieBlocks.PlayerDiedUIScreen
09/01/2023 20:38:31 - NetworkedGameplayScreen PreRespawn.PreRespawn
09/01/2023 20:38:31 - NetworkedGameplayScreen PrepRespawn.WantingToRespawn
09/01/2023 20:38:31 - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
09/01/2023 20:38:31 - NetworkedGameplayScreen UpdateWantingToRespawn.WaitingForFullLoadComplete
09/01/2023 20:38:33 - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
09/01/2023 20:38:33 - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
09/01/2023 20:38:33 - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
09/01/2023 20:38:33 - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
09/01/2023 20:38:33 - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
09/01/2023 20:38:33 - HeadlessServer UpdateClientInfoAck.ClientStateReceived
09/01/2023 20:38:33 - HeadlessServer UpdateClientStateReceived.ClientDataSent
09/01/2023 20:38:33 - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
09/01/2023 20:38:33 - HeadlessServer UpdateClientSpawnReady.ClientSpawned
09/01/2023 20:38:39 - CustomNetworkSession AddNetworkGamer
09/01/2023 20:38:39 - HeadlessServer CurrentNetworkSession_GamerJoined.ClientJoined
09/01/2023 20:38:39 - HeadlessServer UpdateClientJoined.ClientInfoSent
09/01/2023 20:39:17 - HeadlessServer UpdateClientInfoAck.ClientStateReceived
09/01/2023 20:39:17 - HeadlessServer UpdateClientStateReceived.ClientDataSent
09/01/2023 20:39:18 - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
09/01/2023 20:39:18 - HeadlessServer UpdateClientSpawnReady.ClientSpawned
09/01/2023 20:39:23 - NetworkedGameplayScreen Unload
09/01/2023 20:39:23 - CustomNetworkSession Dispose
09/01/2023 20:39:23 - HeadlessServer Dispose
09/01/2023 20:39:24 - Steam Shutdown
09/01/2023 20:39:24 - HeadlessServer Dispose