Object reference not set to an instance of an object.
at ZombieBlocks.BoxicPlayer.DamageEntity(Int32 damage, DamageCategory damageType, GameTime gameTime, BoxicEntity damager, Boolean networked) in
Edit
Object reference not set to an instance of an object.
at ZombieBlocks.BoxicPlayer.DamageEntity(Int32 damage, DamageCategory damageType, GameTime gameTime, BoxicEntity damager, Boolean networked) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Players\BoxicPlayer.cs:line 1299
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList_DamagePlayerSync(GameTime gameTime, Int32& i, NetworkAction& networkAction) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 12042
at ZombieBlocks.NetworkedGameplayScreen.UpdateIncomingNetworkActionList(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 11447
at ZombieBlocks.NetworkedGameplayScreen.UpdateClient(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 10454
at ZombieBlocks.NetworkedGameplayScreen.UpdateInGameNormal(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4547
at ZombieBlocks.NetworkedGameplayScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 4090
at GameStateManagement.ScreenManager.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameStateManagement\ScreenManager.cs:line 596
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 81
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
GPU
Intel(R) HD Graphics 4400
fileuploads/file_1404_GameLog.txt10/12/2024 10:41:17 PM - Steam Init Attempt
10/12/2024 10:41:18 PM - Steam Init Success
SteamStatAndAchievementController Initialized
10/12/2024 10:41:18 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
10/12/2024 10:41:19 PM - InputHandlerComponent Initialized
10/12/2024 10:41:19 PM - PlayerViewportController Initialized
10/12/2024 10:41:19 PM - PlayerManagerComponent Initialized
10/12/2024 10:41:20 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
10/12/2024 10:41:20 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
10/12/2024 10:41:21 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
10/12/2024 10:41:21 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
10/12/2024 10:41:23 PM - CustomNetworkSession Constructor
10/12/2024 10:41:23 PM - CustomNetworkSession Activate
10/12/2024 10:41:23 PM - CustomNetworkSession AddLocalGamer
10/12/2024 10:41:23 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
10/12/2024 10:41:23 PM - HeadlessServer Initialized
10/12/2024 10:41:25 PM - HeadlessServer AddLocalClient.ClientJoined
10/12/2024 10:41:26 PM - NetworkedGameplayScreen Construction Started
10/12/2024 10:41:26 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
10/12/2024 10:41:26 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
10/12/2024 10:41:26 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
10/12/2024 10:41:27 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
10/12/2024 10:41:40 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
10/12/2024 10:41:40 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
10/12/2024 10:41:40 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
10/12/2024 10:41:40 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
10/12/2024 10:41:40 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
10/12/2024 10:41:41 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
10/12/2024 10:41:41 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
10/12/2024 10:41:41 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
10/12/2024 10:41:41 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
10/12/2024 10:41:44 PM - NetworkedGameplayScreen Unload
10/12/2024 10:41:44 PM - CustomNetworkSession Dispose
10/12/2024 10:41:44 PM - HeadlessServer Dispose
10/12/2024 10:41:45 PM - Steam Shutdown
10/12/2024 10:41:45 PM - HeadlessServer Dispose