Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
515Deadburg1.4.3CrashHighActive
2022-02-15 18:52:31

The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ZombieBlocks.BoxicEntity.InSolidBoxCheck(Vector3 pos, Dictionary`2 terrainDict,
Edit
The given key was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at ZombieBlocks.BoxicEntity.InSolidBoxCheck(Vector3 pos, Dictionary`2 terrainDict, Dictionary`2 definitionDict)
   at ZombieBlocks.BoxicEntity.RunBoxCheckAndTryToMove(Vector3 stepMovement, Vector3 desiredMovement, InteractingAxis intersectAxis, GameTime gameTime, Dictionary`2 terrainDict, Dictionary`2 definitionDict, Int32& recursiveCount)
   at ZombieBlocks.BoxicEntity.ProcessBoxics(GameTime gameTime, Dictionary`2 terrainDict, Dictionary`2 definitionDict)
   at ZombieBlocks.BoxicEntity.UpdateBoxics(GameTime gameTime, Dictionary`2 terrainDict, Dictionary`2 definitionDict, DroppedManager droppedManager)
   at ZombieBlocks.BoxicEntity.UpdateLogic(GameTime gameTime, Boolean isNight, Dictionary`2 terrainDict, Dictionary`2 definitionDict, DroppedManager droppedManager, Boolean runByServer)
   at ZombieBlocks.BoxicZombie.UpdateLogic(GameTime gameTime, Boolean isNight, Dictionary`2 terrainDict, Dictionary`2 definitionDict, DroppedManager droppedManager, Boolean runByServer)
   at ZombieBlocks.HeadlessServer.UpdateEntitiesRedux_BoxicZombies_NormalUpdate(GameTime gameTime, BoxicZombie zombie, GameTerrainDefinition tDef)
   at ZombieBlocks.HeadlessServer.UpdateEntitiesRedux_BoxicZombies(GameTime gameTime)
   at ZombieBlocks.HeadlessServer.UpdateGameLogic(GameTime gameTime)
   at ZombieBlocks.HeadlessServer.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at ZombieBlocks.Program.Main(String[] args)
Hardware +
Screenshot +
Duplicates
Burg 1.4.3b
02/15/2022
Burg 1.4.3e
02/17/2022
Burg 1.4.3e
02/17/2022
Burg 1.4.3e
02/20/2022
Burg 1.4.4a
02/26/2022
Notes