We've already got this zombie in the dict, wtf mang!?
at ZombieBlocks.HeadlessServer.SpawnZombie(ZombieSpawnPoint spawnPoint, Vector3 userPosition, GameTime gameTime) in C:\Users\teamt\
Edit
We've already got this zombie in the dict, wtf mang!?
at ZombieBlocks.HeadlessServer.SpawnZombie(ZombieSpawnPoint spawnPoint, Vector3 userPosition, GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 3221
at ZombieBlocks.HeadlessServer.UpdateZombieSpawns_ServerClientBruteForce(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 2665
at ZombieBlocks.HeadlessServer.UpdateGameLogic(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 770
at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 749
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
GPU
NVIDIA GeForce GTX 980
fileuploads/file_630_GameLog.txt3/12/2022 5:55:41 PM - Steam Init Attempt
3/12/2022 5:55:41 PM - Steam Init Success
SteamStatAndAchievementController Initialized
3/12/2022 5:55:41 PM - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
3/12/2022 5:55:42 PM - InputHandlerComponent Initialized
3/12/2022 5:55:42 PM - PlayerViewportController Initialized
3/12/2022 5:55:42 PM - PlayerManagerComponent Initialized
3/12/2022 5:55:46 PM - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
3/12/2022 5:55:46 PM - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
3/12/2022 5:55:46 PM - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
3/12/2022 5:55:46 PM - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
3/12/2022 5:55:48 PM - CustomNetworkSession Constructor
3/12/2022 5:55:48 PM - CustomNetworkSession Activate
3/12/2022 5:55:48 PM - CustomNetworkSession AddLocalGamer
3/12/2022 5:55:48 PM - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
3/12/2022 5:55:48 PM - HeadlessServer Initialized
3/12/2022 5:55:48 PM - HeadlessServer AddLocalClient.ClientJoined
3/12/2022 5:55:48 PM - NetworkedGameplayScreen Construction Started
3/12/2022 5:55:48 PM - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
3/12/2022 5:55:49 PM - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
3/12/2022 5:55:49 PM - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
3/12/2022 5:55:49 PM - HeadlessServer UpdateClientJoined.ClientInfoSent
3/12/2022 5:55:59 PM - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
3/12/2022 5:55:59 PM - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
3/12/2022 5:55:59 PM - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
3/12/2022 5:55:59 PM - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
3/12/2022 5:55:59 PM - HeadlessServer UpdateClientInfoAck.ClientStateReceived
3/12/2022 5:56:00 PM - HeadlessServer UpdateClientStateReceived.ClientDataSent
3/12/2022 5:56:00 PM - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
3/12/2022 5:56:00 PM - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
3/12/2022 5:56:00 PM - HeadlessServer UpdateClientSpawnReady.ClientSpawned
3/12/2022 5:56:06 PM - NetworkedGameplayScreen Unload
3/12/2022 5:56:06 PM - CustomNetworkSession Dispose
3/12/2022 5:56:06 PM - HeadlessServer Dispose
3/12/2022 5:56:06 PM - Steam Shutdown
3/12/2022 5:56:06 PM - HeadlessServer Dispose