Exception of type 'System.OutOfMemoryException' was thrown.
at ZombieBlocks.GameTerrainDefinition..ctor(Boolean baseTerrainDef) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\GameObject\GameTerrainDefinition.cs:line 112
at ZombieBlocks.NetworkedGameplayScreen.LoadTerrain() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Screens\NetworkedGameplayScreen.cs:line 2908
Same again only this time being chased by 4 zombies and fighting them and then crashed.
Reported By: 76561198258422208
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
AMD Ryzen 5 2600X Six-Core Processor
fileuploads/file_734_GameLog.txt17/03/2022 13:19:48 - Steam Init Attempt
17/03/2022 13:19:48 - Steam Init Success
SteamStatAndAchievementController Initialized
17/03/2022 13:19:48 - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
17/03/2022 13:19:49 - InputHandlerComponent Initialized
17/03/2022 13:19:49 - PlayerViewportController Initialized
17/03/2022 13:19:49 - PlayerManagerComponent Initialized
17/03/2022 13:25:44 - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
17/03/2022 13:25:44 - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
17/03/2022 13:25:58 - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
17/03/2022 13:25:58 - ScreenManager AddScreen ZombieBlocks.MultiplayerMenuUIScreen
17/03/2022 13:26:00 - ScreenManager RemoveScreen ZombieBlocks.MultiplayerMenuUIScreen
17/03/2022 13:26:00 - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
17/03/2022 13:26:01 - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
17/03/2022 13:26:01 - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
17/03/2022 13:26:06 - CustomNetworkSession Constructor
17/03/2022 13:26:06 - CustomNetworkSession Activate
17/03/2022 13:26:06 - CustomNetworkSession AddLocalGamer
17/03/2022 13:26:06 - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
17/03/2022 13:26:06 - HeadlessServer Initialized
17/03/2022 13:26:06 - HeadlessServer AddLocalClient.ClientJoined
17/03/2022 13:26:06 - NetworkedGameplayScreen Construction Started
17/03/2022 13:26:06 - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
17/03/2022 13:26:07 - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
17/03/2022 13:26:07 - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
17/03/2022 13:26:07 - HeadlessServer UpdateClientJoined.ClientInfoSent
17/03/2022 13:26:24 - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
17/03/2022 13:26:24 - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
17/03/2022 13:26:24 - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
17/03/2022 13:26:24 - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
17/03/2022 13:26:24 - HeadlessServer UpdateClientInfoAck.ClientStateReceived
17/03/2022 13:26:30 - HeadlessServer UpdateClientStateReceived.ClientDataSent
17/03/2022 13:26:30 - NetworkedGameplayScreen UpdateWaitingForPostLoad.ReadyToSpawn
17/03/2022 13:26:30 - HeadlessServer UpdateIncomingNetworkActionList_ClientReadyToSpawn.ClientSpawnReady
17/03/2022 13:26:30 - HeadlessServer UpdateClientSpawnReady.ClientSpawned
17/03/2022 13:27:41 - ScreenManager AddScreen ZombieBlocks.PlayerInventoryUIScreen
17/03/2022 13:27:42 - ScreenManager RemoveScreen ZombieBlocks.PlayerInventoryUIScreen
17/03/2022 13:28:23 - ScreenManager AddScreen ZombieBlocks.PlayerDiedUIScreen
17/03/2022 13:28:29 - ScreenManager RemoveScreen ZombieBlocks.PlayerDiedUIScreen
17/03/2022 13:28:29 - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
17/03/2022 13:28:29 - NetworkedGameplayScreen UpdateWantingToRespawn.WaitingForFullLoadComplete
17/03/2022 13:28:30 - NetworkedGameplayScreen Unload
17/03/2022 13:28:30 - CustomNetworkSession Dispose
17/03/2022 13:28:30 - HeadlessServer Dispose
17/03/2022 13:28:30 - Steam Shutdown
17/03/2022 13:28:30 - HeadlessServer Dispose