Incorrect base def for zombie load error
at ZombieBlocks.ObjectsRegionFileV2.ReadZombieData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition baseDef) in C:\Users\teamt\Documents&
Edit
Incorrect base def for zombie load error
at ZombieBlocks.ObjectsRegionFileV2.ReadZombieData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition baseDef) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\ObjectRegionFile.cs:line 1166
at ZombieBlocks.ObjectsRegionFileV2.ReadRegionData(Int32 gameIndex, Int32 loadIndex, GameTerrainDefinition tDef, DroppedManager droppedManager) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\RegionFileSystem\ObjectRegionFile.cs:line 794
at ZombieBlocks.Terrain.TerrainIO.LoadAndReadObjectRegionFile(Int32 gameIndex, Int32 loadIndex, ObjectsRegionFileV2 regionFile, GameTerrainDefinition tDef, DroppedManager droppedManager) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Terrain\TerrainIO.cs:line 345
at ZombieBlocks.HeadlessServer.UpdateGameLoads() in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 1044
at ZombieBlocks.HeadlessServer.Update(GameTime gameTime) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Networking\DedicatedServer\HeadlessServer.cs:line 744
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at ZombieBlocks.Program.Main(String[] args) in C:\Users\teamt\Documents\Deadburg\Deadburg_PC\ZombieBlocks\ZombieBlocks\Program.cs:line 82
tried loading up my world, crashed once loading bar finished
Reported By: 76561198271806762
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz
GPU
NVIDIA GeForce RTX 2070 SUPER
fileuploads/file_760_GameLog.txt18/03/2022 23:09:12 - Steam Init Attempt
18/03/2022 23:09:12 - Steam Init Success
SteamStatAndAchievementController Initialized
18/03/2022 23:09:12 - ScreenManager AddScreen ZombieBlocks.PressAnyKeyUIScreen
StatAndAchieveWatcherComponent Initialized
18/03/2022 23:09:12 - InputHandlerComponent Initialized
18/03/2022 23:09:12 - PlayerViewportController Initialized
18/03/2022 23:09:12 - PlayerManagerComponent Initialized
18/03/2022 23:09:21 - ScreenManager RemoveScreen ZombieBlocks.PressAnyKeyUIScreen
18/03/2022 23:09:21 - ScreenManager AddScreen ZombieBlocks.MainMenuUIScreen
18/03/2022 23:09:23 - ScreenManager RemoveScreen ZombieBlocks.MainMenuUIScreen
18/03/2022 23:09:23 - ScreenManager AddScreen ZombieBlocks.ResumeGameUIScreen
18/03/2022 23:09:27 - CustomNetworkSession Constructor
18/03/2022 23:09:27 - CustomNetworkSession Activate
18/03/2022 23:09:27 - CustomNetworkSession AddLocalGamer
18/03/2022 23:09:27 - ScreenManager RemoveScreen ZombieBlocks.ResumeGameUIScreen
18/03/2022 23:09:27 - HeadlessServer Initialized
18/03/2022 23:09:27 - HeadlessServer AddLocalClient.ClientJoined
18/03/2022 23:09:27 - NetworkedGameplayScreen Construction Started
18/03/2022 23:09:27 - ScreenManager AddScreen ZombieBlocks.NetworkedGameplayScreen
18/03/2022 23:09:28 - ScreenManager AddScreen ZombieBlocks.PlayerChatUIScreen
18/03/2022 23:09:28 - ScreenManager AddScreen ZombieBlocks.GameLoadingUIScreen
18/03/2022 23:09:28 - HeadlessServer UpdateClientJoined.ClientInfoSent
18/03/2022 23:09:31 - NetworkedGameplayScreen UpdateWaitingForFullLoad.WaitingForPlayerId
18/03/2022 23:09:31 - ScreenManager RemoveScreen ZombieBlocks.GameLoadingUIScreen
18/03/2022 23:09:31 - NetworkedGameplayScreen UpdateWaitingForPlayerId.SendingClientStatePackets
18/03/2022 23:09:31 - NetworkedGameplayScreen UpdateSendingClientStatePackets.WaitingForPostLoadReady
18/03/2022 23:09:31 - HeadlessServer UpdateClientInfoAck.ClientStateReceived
18/03/2022 23:09:31 - NetworkedGameplayScreen Unload
18/03/2022 23:09:31 - CustomNetworkSession Dispose
18/03/2022 23:09:31 - HeadlessServer Dispose
18/03/2022 23:09:31 - Steam Shutdown
18/03/2022 23:09:31 - HeadlessServer Dispose