Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
10Crawlers and Brawlers1.4.2cCrashHighActive52018-01-06 08:42:32

Subproceso anulado. en SDL2.SDL.SDL_GL_SwapWindow(IntPtr window) en Microsoft.Xna.Framework.Graphics.OpenGLDevice.SwapBuffers(Nullable`1 sourceRectangle, Nullable`1 destinationRectangle, IntPtr
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Subproceso anulado.
   en SDL2.SDL.SDL_GL_SwapWindow(IntPtr window)
   en Microsoft.Xna.Framework.Graphics.OpenGLDevice.SwapBuffers(Nullable`1 sourceRectangle, Nullable`1 destinationRectangle, IntPtr overrideWindowHandle)
   en Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()
   en Microsoft.Xna.Framework.Game.EndDraw()
   en Microsoft.Xna.Framework.Game.Tick()
   en Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
   en Microsoft.Xna.Framework.Game.Run()
   en DungeonCrawler.Program.Main(String[] args)

LoadingThread
   en System.Threading.Monitor.ObjWait(Boolean exitContext, Int32 millisecondsTimeout, Object obj)
   en System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout, Boolean exitContext)
   en System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout)
   en System.Threading.ManualResetEventSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   en Microsoft.Xna.Framework.Graphics.OpenGLDevice.ForceToMainThread(Action action)
   en Microsoft.Xna.Framework.Graphics.OpenGLDevice.CreateTexture2D(SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount)
   en Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
   en Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance)
   en Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   en Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   en Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
   en Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   en Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   en Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   en Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   en DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
   en DungeonCrawler.LoadingScreenComponent.FullLoad()
   en System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   en System.Threading.ThreadHelper.ThreadStart()
Hardware +
Duplicates
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Notes