Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
5Crawlers and Brawlers1.4.2aCrashHighActive
2017-11-04 22:08:50

Thread was being aborted. at SDL2.SDL.SDL_GL_SwapWindow(IntPtr window) at Microsoft.Xna.Framework.Graphics.OpenGLDevice.SwapBuffers(Nullable`1 sourceRectangle, Nullable`1 destinationRectangle, I
Edit
Thread was being aborted.
   at SDL2.SDL.SDL_GL_SwapWindow(IntPtr window)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.SwapBuffers(Nullable`1 sourceRectangle, Nullable`1 destinationRectangle, IntPtr overrideWindowHandle)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present()
   at Microsoft.Xna.Framework.Game.EndDraw()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
   at Microsoft.Xna.Framework.Game.Run()
   at DungeonCrawler.Program.Main(String[] args)

LoadingThread
   at System.Threading.Monitor.ObjWait(Boolean exitContext, Int32 millisecondsTimeout, Object obj)
   at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout, Boolean exitContext)
   at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout)
   at System.Threading.ManualResetEventSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ForceToMainThread(Action action)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.SetTextureData2D(IGLTexture texture, SurfaceFormat format, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 startIndex, Int32 elementCount, Int32 elementSizeInBytes)
   at Microsoft.Xna.Framework.Graphics.Texture2D.SetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
   at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance)
   at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
   at DungeonCrawler.LoadingScreenComponent.FullLoad()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
Hardware +
Duplicates
Hardware Survey
CnB 1.4.2c
01/06/2018
CnB 1.4.2c
01/07/2018
CnB 1.4.2c
01/11/2018
CnB 1.4.3
01/17/2018
CnB 1.4.3a
01/24/2018
CnB 1.4.5
06/11/2018
CnB 1.4.5a
11/05/2018
Notes