Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
16Crawlers and Brawlers1.4.2cCrashHighActive62018-01-12 23:08:16

Thread was being aborted. at MojoShader.MOJOSHADER_glEffectBeginPass(IntPtr glEffect, UInt32 pass) at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ApplyEffect(IGLEffect effect, IntPtr technique
Edit
Thread was being aborted.
   at MojoShader.MOJOSHADER_glEffectBeginPass(IntPtr glEffect, UInt32 pass)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ApplyEffect(IGLEffect effect, IntPtr technique, UInt32 pass, MOJOSHADER_effectStateChanges& stateChanges)
   at Microsoft.Xna.Framework.Graphics.Effect.INTERNAL_applyEffect(UInt32 pass)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.PrepRenderState()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.FlushBatch()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   at DungeonCrawler.TitleBackgroundComponent.Draw(SpriteBatch spriteBatch, Viewport viewport)
   at DungeonCrawler.LoadingScreenComponent.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.<.cctor>b__18(IDrawable drawable, GameTime gameTime)
   at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
   at DungeonCrawler.DungeonCrawlerGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
   at Microsoft.Xna.Framework.Game.Run()
   at DungeonCrawler.Program.Main(String[] args)

LoadingThread
   at System.Threading.Monitor.ObjWait(Boolean exitContext, Int32 millisecondsTimeout, Object obj)
   at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout, Boolean exitContext)
   at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout)
   at System.Threading.ManualResetEventSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ForceToMainThread(Action action)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.CreateTexture2D(SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount)
   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
   at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance)
   at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
   at DungeonCrawler.LoadingScreenComponent.FullLoad()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
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