Bug IDProductVersionTypePriorityStatusDuplicate IDSubmit Time
6Crawlers and Brawlers1.4.2cCrashHighActive
2017-11-18 19:21:35

Thread was being aborted. at MojoShader.MOJOSHADER_glProgramReady() at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ApplyVertexAttributes(VertexBufferBinding[] bindings, Int32 numBindings, Bool
Edit
Thread was being aborted.
   at MojoShader.MOJOSHADER_glProgramReady()
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ApplyVertexAttributes(VertexBufferBinding[] bindings, Int32 numBindings, Boolean bindingsUpdated, Int32 baseVertex)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawPrimitives(Texture texture, Int32 baseSprite, Int32 batchSize)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.FlushBatch()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   at DungeonCrawler.TitleBackgroundComponent.Draw(SpriteBatch spriteBatch, Viewport viewport)
   at DungeonCrawler.LoadingScreenComponent.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.<.cctor>b__18(IDrawable drawable, GameTime gameTime)
   at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
   at DungeonCrawler.DungeonCrawlerGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
   at Microsoft.Xna.Framework.Game.Run()
   at DungeonCrawler.Program.Main(String[] args)

LoadingThread
   at System.Threading.Monitor.ObjWait(Boolean exitContext, Int32 millisecondsTimeout, Object obj)
   at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout, Boolean exitContext)
   at System.Threading.Monitor.Wait(Object obj, Int32 millisecondsTimeout)
   at System.Threading.ManualResetEventSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.ForceToMainThread(Action action)
   at Microsoft.Xna.Framework.Graphics.OpenGLDevice.CreateTexture2D(SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount)
   at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)
   at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance)
   at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at DungeonCrawler.GameTextures.LoadTextures(ContentManager content)
   at DungeonCrawler.LoadingScreenComponent.FullLoad()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
Hardware +
Duplicates
Hardware Survey
CnB 1.4.2c
01/12/2018
Notes