Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.OpenGLDevice.DeleteTexture(IGLTexture texture)
at Microsoft.Xna.Framework.Graphics.OpenGLDevice.AddDisposeTexture(IGLTexture texture)
at Microsoft.Xna.Framework.Graphics.Texture.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at DungeonCrawler.Program.Main(String[] args)
Architecture
Gigabyte Technology Co., Ltd. To be filled by O.E.M.
OS Version
Microsoft Windows NT 6.2.9200.0
CPU
Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
GPU
@oem5.inf,%amd9490.1%;ATI Radeon HD 4600 Series